Class · Martial
Rogue
D&D 5e (2024)- Hit Die
- d8
- Primary Ability
- Dexterity
- Saving Throws
- Dexterity, Intelligence
- Spellcasting
- No
Proficiencies
- Armor
- Light Armor
- Weapons
- Simple weapons, Martial weapons with the Finesse or Light property
- Tools
- Thieves’ Tools
- Skills (choose 4)
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, Stealth
Starting Equipment
- ALeather Armor, 2× Dagger, Shortsword, Shortbow, 20× Arrows, Quiver, Thieves’ Tools, Burglar’s Pack and 8 GP
- B100 GP
Multiclassing
- Prerequisite
- Requires Dexterity 13
- As a multiclass
- Light Armor · Thieves’ Tools · 1 skill from the class list
| Level | Proficiency Bonus | Class Features | Sneak Attack |
|---|---|---|---|
| 1 | +2 | Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery | 1d6 |
| 2 | +2 | Cunning Action | 1d6 |
| 3 | +2 | Rogue Subclass, Steady Aim | 2d6 |
| 4 | +2 | Ability Score Improvement | 2d6 |
| 5 | +3 | Cunning Strike, Uncanny Dodge | 3d6 |
| 6 | +3 | Expertise | 3d6 |
| 7 | +3 | Evasion, Reliable Talent | 4d6 |
| 8 | +3 | Ability Score Improvement | 4d6 |
| 9 | +4 | Subclass Feature | 5d6 |
| 10 | +4 | Ability Score Improvement | 5d6 |
| 11 | +4 | Improved Cunning Strike | 6d6 |
| 12 | +4 | Ability Score Improvement | 6d6 |
| 13 | +5 | Subclass Feature | 7d6 |
| 14 | +5 | Devious Strikes | 7d6 |
| 15 | +5 | Slippery Mind | 8d6 |
| 16 | +5 | Ability Score Improvement | 8d6 |
| 17 | +6 | Subclass Feature | 9d6 |
| 18 | +6 | Elusive | 9d6 |
| 19 | +6 | Epic Boon | 10d6 |
| 20 | +6 | Stroke of Luck | 10d6 |
Choose at level 3