Class · Martial
Fighter
D&D 5e (2024)- Hit Die
- d10
- Primary Ability
- Strength, Dexterity
- Saving Throws
- Strength, Constitution
- Spellcasting
- No
Proficiencies
- Armor
- Light Armor, Medium Armor, Heavy Armor, Shields
- Weapons
- Simple weapons, Martial weapons
- Skills (choose 2)
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, Survival
Starting Equipment
- AChain Mail, Greatsword, Flail, 8× Javelin, Dungeoneer’s Pack and 4 GP
- BStudded Leather Armor, Scimitar, Shortsword, Longbow, 20× Arrows, Quiver, Dungeoneer’s Pack and 11 GP
- C155 GP
Multiclassing
- Prerequisite
- Requires Strength or Dexterity 13
- As a multiclass
- Light Armor, Medium Armor, Shields · Martial weapons
| Level | Proficiency Bonus | Class Features | Second Wind | Weapon Mastery |
|---|---|---|---|---|
| 1 | +2 | Fighting Style, Second Wind, Weapon Mastery | 2 | 3 |
| 2 | +2 | Action Surge, Tactical Mind | 2 | 3 |
| 3 | +2 | Fighter Subclass | 2 | 3 |
| 4 | +2 | Ability Score Improvement | 3 | 4 |
| 5 | +3 | Extra Attack, Tactical Shift | 3 | 4 |
| 6 | +3 | Ability Score Improvement | 3 | 4 |
| 7 | +3 | Subclass Feature | 3 | 4 |
| 8 | +3 | Ability Score Improvement | 3 | 4 |
| 9 | +4 | Indomitable, Tactical Master | 3 | 4 |
| 10 | +4 | Subclass Feature | 4 | 5 |
| 11 | +4 | Two Extra Attacks | 4 | 5 |
| 12 | +4 | Ability Score Improvement | 4 | 5 |
| 13 | +5 | Studied Attacks | 4 | 5 |
| 14 | +5 | Ability Score Improvement | 4 | 5 |
| 15 | +5 | Subclass Feature | 4 | 5 |
| 16 | +5 | Ability Score Improvement | 4 | 6 |
| 17 | +6 | — | 4 | 6 |
| 18 | +6 | Subclass Feature | 4 | 6 |
| 19 | +6 | Epic Boon | 4 | 6 |
| 20 | +6 | Three Extra Attacks | 4 | 6 |
Choose at level 3