Monster · Monstrosity
Weretiger
D&D 5e (2024)Medium or Small Monstrosity (Lycanthrope), Neutral
- AC
- 12
- Initiative
- +2 (12)
- HP
- 120 (16d8 + 48)
- Speed
- 30 ft.
Abilities
- STR
- +3Score 17Save+3
- DEX
- +2Score 15Save+2
- CON
- +3Score 16Save+3
- INT
- +0Score 10Save+0
- WIS
- +1Score 13Save+1
- CHA
- +0Score 11Save+0
Details
- Skills
- Stealth +4, Perception +5
- Equipment
- Longbow
- Senses
- Passive Perception 15, Darkvision (60 ft.)
- Languages
- Common (can’t speak in tiger form)
- CR
- 4 (XP 1,100; PB +2)
Actions
Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Bite (Tiger or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the GM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.
Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.
Bonus Actions
Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.
Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.