Monster · Monstrosity
Medusa
D&D 5e (2024)Medium Monstrosity, Lawful Evil
- AC
- 15
- Initiative
- +6 (16)
- HP
- 127 (17d8 + 51)
- Speed
- 30 ft.
Abilities
- STR
- +0Score 10Save+0
- DEX
- +3Score 17Save+3
- CON
- +3Score 16Save+3
- INT
- +1Score 12Save+1
- WIS
- +1Score 13Save+4
- CHA
- +2Score 15Save+2
Details
- Skills
- Stealth +6, Deception +5, Perception +4
- Senses
- Passive Perception 14, Darkvision (150 ft.)
- Languages
- Common plus one other language
- CR
- 6 (XP 2,300; PB +3)
Actions
Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.