Storm Giant

Huge Giant, Chaotic Good

STR
29
+9
Save +14
DEX
14
+2
Save +2
CON
20
+5
Save +10
INT
16
+3
Save +3
WIS
20
+5
Save +10
CHA
18
+4
Save +9
Challenge Rating 13 · AC 16 · HP 230 · Hit Dice 20d12 + 100 · Speed 50 ft., Swim 50 ft., Fly 25 ft. (hover) · Initiative +7

SkillsArcana +8, Athletics +14, Perception +10, History +8

ResistancesCold

ImmunitiesLightning, Thunder

SensesPassive Perception 20, Darkvision (120 ft.), Truesight (30 ft.)

LanguagesCommon, Giant

ProficiencyPB +5

Experience10,000 XP

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather Succubus

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.