Monster · Elemental
Steam Mephit
D&D 5e (2024)Small Elemental, Neutral Evil
- AC
- 10
- Initiative
- +0 (10)
- HP
- 17 (5d6)
- Speed
- 30 ft.
Abilities
- STR
- −3Score 5Save−3
- DEX
- +0Score 11Save+0
- CON
- +0Score 10Save+0
- INT
- +0Score 11Save+0
- WIS
- +0Score 10Save+0
- CHA
- +1Score 12Save+1
Details
- Skills
- Stealth +2
- Immunities
- Fire, Poison; Poisoned, Exhaustion
- Senses
- Passive Perception 10, Darkvision (60 ft.)
- Languages
- Primordial (Aquan, Ignan)
- CR
- 1/4 (XP 50; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.