Steam Mephit

Small Elemental, Neutral Evil

STR
5
-3
Save -3
DEX
11
+0
Save +0
CON
10
+0
Save +0
INT
11
+0
Save +0
WIS
10
+0
Save +0
CHA
12
+1
Save +1
Challenge Rating 1/4 · AC 10 · HP 17 · Hit Dice 5d6 · Speed 30 ft., Fly 30 ft. · Initiative +0

SkillsStealth +2

ImmunitiesFire, Poison; Poisoned, Exhaustion

SensesPassive Perception 10, Darkvision (60 ft.)

LanguagesPrimordial (Aquan, Ignan)

ProficiencyPB +2

Experience50 XP

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage. Merfolk