Planetar

Large Celestial (Angel), Lawful Good

STR
24
+7
Save +12
DEX
20
+5
Save +5
CON
24
+7
Save +12
INT
19
+4
Save +4
WIS
22
+6
Save +11
CHA
25
+7
Save +12
Challenge Rating 16 · AC 19 · HP 262 · Hit Dice 21d10 + 147 · Speed 40 ft., Fly 120 ft. (hover) · Initiative +10

SkillsPerception +11

ResistancesRadiant

ImmunitiesCharmed, Exhaustion, Frightened

SensesPassive Perception 21, Truesight (120 ft.)

LanguagesAll; telepathy 120 ft.

ProficiencyPB +5

Experience15,000 XP

Traits

Divine Awareness. The planetar knows if it hears a lie.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Actions

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Bonus Actions

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting. Priests