Nightmare
Large Fiend, Neutral Evil
STR
18
+4
Save +4
DEX
15
+2
Save +2
CON
16
+3
Save +3
INT
10
+0
Save +0
WIS
13
+1
Save +1
CHA
15
+2
Save +2
Challenge Rating 3 · AC 13 · HP 68 · Hit Dice 8d10 + 24 · Speed 60 ft., Fly 90 ft. (hover) · Initiative +2
ImmunitiesFire
SensesPassive Perception 11
LanguagesUnderstands Abyssal, Common, and Infernal but can’t speak
ProficiencyPB +2
Experience700 XP
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa. Noble