Lamia
Large Fiend, Chaotic Evil
SkillsDeception +7, Insight +4, Stealth +5
SensesPassive Perception 12, Darkvision (60 ft.)
LanguagesAbyssal, Common
ProficiencyPB +2
Experience1,100 XP
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement. Lemure