Lamia

Large Fiend, Chaotic Evil

STR
16
+3
Save +3
DEX
13
+1
Save +1
CON
15
+2
Save +2
INT
14
+2
Save +2
WIS
15
+2
Save +2
CHA
16
+3
Save +3
Challenge Rating 4 · AC 13 · HP 97 · Hit Dice 13d10 + 26 · Speed 40 ft. · Initiative +1

SkillsDeception +7, Insight +4, Stealth +5

SensesPassive Perception 12, Darkvision (60 ft.)

LanguagesAbyssal, Common

ProficiencyPB +2

Experience1,100 XP

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement. Lemure