Knight

Medium or Small Humanoid, Neutral

STR
16
+3
Save +3
DEX
11
+0
Save +0
CON
14
+2
Save +4
INT
11
+0
Save +0
WIS
11
+0
Save +2
CHA
15
+2
Save +2
Challenge Rating 3 · AC 18 · HP 52 · Hit Dice 8d8 + 16 · Speed 30 ft. · Initiative +0

ImmunitiesFrightened

EquipmentPlate Armor, Heavy Crossbow, Greatsword

SensesPassive Perception 10

LanguagesCommon plus one other language

ProficiencyPB +2

Experience700 XP

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss. Kobold