Iron Golem

Large Construct, Unaligned

STR
24
+7
Save +7
DEX
9
-1
Save -1
CON
20
+5
Save +5
INT
3
-4
Save -4
WIS
11
+0
Save +0
CHA
1
-5
Save -5
Challenge Rating 16 · AC 20 · HP 252 · Hit Dice 24d10 + 120 · Speed 30 ft. · Initiative +9

ImmunitiesFire, Psychic, Poison; Charmed, Poisoned, Exhaustion, Paralyzed, Petrified, Frightened

SensesPassive Perception 10, Darkvision (120 ft.)

LanguagesUnderstands Common plus two other languages but can’t speak

ProficiencyPB +5

Experience15,000 XP

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage. Knight