Monster · Fiend
Imp
D&D 5e (2024)Tiny Fiend (Devil), Lawful Evil
- AC
- 13
- Initiative
- +3 (13)
- HP
- 21 (6d4 + 6)
- Speed
- 20 ft.
Abilities
- STR
- −2Score 6Save−2
- DEX
- +3Score 17Save+3
- CON
- +1Score 13Save+1
- INT
- +0Score 11Save+0
- WIS
- +1Score 12Save+1
- CHA
- +2Score 14Save+2
Details
- Skills
- Deception +4, Insight +3, Stealth +5
- Resistances
- Cold
- Immunities
- Fire, Poison; Poisoned
- Senses
- Passive Perception 11, Darkvision (120 ft., unimpeded by magical Darkness)
- Languages
- Common, Infernal
- CR
- 1 (XP 200; PB +2)
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.