Monster · Elemental
Fire Elemental
D&D 5e (2024)Large Elemental, Neutral
- AC
- 13
- Initiative
- +3 (13)
- HP
- 93 (11d10 + 33)
- Speed
- 50 ft.
Abilities
- STR
- +0Score 10Save+0
- DEX
- +3Score 17Save+3
- CON
- +3Score 16Save+3
- INT
- −2Score 6Save−2
- WIS
- +0Score 10Save+0
- CHA
- −2Score 7Save−2
Details
- Resistances
- Bludgeoning, Piercing, Slashing
- Immunities
- Fire, Poison; Grappled, Poisoned, Exhaustion, Paralyzed, Petrified, Unconscious, Prone, Restrained
- Senses
- Passive Perception 10, Darkvision (60 ft.)
- Languages
- Primordial (Ignan)
- CR
- 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.