Monster · Dragon
Ancient Red Dragon
D&D 5e (2024)Gargantuan Dragon (Chromatic), Chaotic Evil
- AC
- 22
- Initiative
- +14 (24)
- HP
- 507 (26d20 + 234)
- Speed
- 40 ft.
Abilities
- STR
- +10Score 30Save+10
- DEX
- +0Score 10Save+7
- CON
- +9Score 29Save+9
- INT
- +4Score 18Save+4
- WIS
- +2Score 15Save+9
- CHA
- +8Score 27Save+8
Details
- Skills
- Stealth +7, Perception +16
- Immunities
- Fire
- Senses
- Passive Perception 26, Darkvision (120 ft.), Blindsight (60 ft.)
- Languages
- Common, Draconic
- CR
- 24 (XP 62,000; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray (level 3 version).
Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks): At Will: Command (level 2 version), Detect Magic, Scorching Ray (level 3 version) 1/Day Each: Fireball (level 6 version), Scrying
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 91 (26d6) Fire damage. Success: Half damage.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray (level 3 version). The dragon can’t take this action again until the start of its next turn.